Social
As specialities go, Social is an incredibly powerful one; second only to the psionic specialities (telempathy and telekinesis) in terms of sheer adaptability and effectiveness.
Of course, this depends on the GM- some complained of the opposite, that Social was a waste of a slot. Because in past games some GMs disliked the idea of the Social skill being so abstract and open to interpretation, the below is a sample chart with examples of the uses of Social and the associated levels.
Check value | Social Type [BC Type] | Achievement |
n/a | Any | General conversation and exchange of information |
80 | Affinity [Social|FOC] | Convincing an angry contact that you understand their position |
120 | Persuasion [Social|WIL] | Agreeing, arguing, or flirting your way into a private club |
160 | Intimidate [Social|STR] | Making a crack, heavily-armed enemy squadron stand down |
200 | Diplomacy [Social|INT] | Using precedent and appeals to logic to gain the assistance of the Paleon Network |
page revision: 5, last edited: 21 Feb 2012 18:29