Slots

A character's level is equal to their build's total points cost /4. A 32-point build, for example, is level 8, a 3-point build is level 0.

1 minor item slot per level (to a minimum of 1). An Advanced item can be selected by combining two minors. A character may have 1 Advanced item at level 0, and another for every 5 levels afterwards (0, 5, 10, etc.)

A character has a number of aspect and Speciality slots equal to their level x 1.5, rounded down. Their maximum aspect and Speciality count is limited by their level, to a minimum of 1. E.g., a level 8 character has 12 slots but may have no more than 8 aspects or Specialities.

A Speciality starts at the +1 rank, but can be increased as high as +5 by investing further points into it.

Points Level Minor Advanced Max Speciality + Aspect slots
<4 0 1 0 1
4-7 1 1 0 2
8-11 2 0 1 3
12-15 3 1 1 4
16-19 4 2 1 6
20-23 5 1 2 7
24-27 6 2 2 9
28-31 7 3 2 10
32-35 8 4 2 12
36-39 9 5 2 13
40-43 10 4 3 15

(The above chart assumes that a character would always spend 2 Minors on taking an Advanced item, if available)

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License