Sample Weapons

Generic Photon Pistol : Minor Item
Prereq: None
One-handed energy sidearm. 6 charges. Takes a double action to recharge it. Effective range 60m.
Single Shot: 1d6+4, QA, RR150, RP2, consumes 1 charge
Tri Shot: 3d6, DA, RR175, RP3, consumes 3 charges, -30 to hit

Expert's SMG : Advanced Item
Prereq: STR 2 to use Burst Fire
Two-handed energy assault weapon. 4 charges. Takes a double action to recharge it. Effective range 60m.
Single Shot: 1d6+5, DA, RR100, AP2, consumes 1 charge
Burst Fire: 3d6, DA, RR175, AP3, consumes 2 charges, -30 to hit
Targeting System: Additional +10 to hit, +20 when aiming.

Hereward's Telanier Photon Revolver : Advanced Item
Prereq: Ranged +1
One-handed energy sidearm. Unlimited charges. Effective range 60m.
Single Shot: 1d8+8, QA, RRXX, AP4

Assassin's SMG : Specialist Item
Prereq: Ranged +1, STR 2 to use Burst Fire
Two-handed energy assault weapon. 4 charges. Takes a double action to recharge it. Effective range 70m.
Single Shot: 1d6+6, DA, RR100, AP2, consumes 1 charge
Burst Fire: 3d6, DA, RR175, AP4, consumes 2 charges, -30 to hit
Advanced Targeting System: Additional +15 to hit, +30 when aiming.
Lethality: 5% bonus crit chance, +5 crit damage

Duality Assault Rifle : Specialist Item
Prereq: Ranged +1, STR 2 to use Burst Fire, STR 4 to use Full Auto
Two-handed energy assault weapon. 4 charges. Takes a double action to recharge it. Effective range 80m.
Single Shot: 1d6+7, DA, RR100, AP3, consumes 1 charge
Burst Fire: 3d8, DA, RRXX, AP3, consumes 2 charges, -30 to hit
Full Auto: 3d6, FA, RRXX, AP2, no to-hit or damage modifiers, consumes 4 charges, effective range halved, may not be used on targets adjacent to the user, Multi-hit: can hit one hex for every 2 points of user's Ranged BC
Coilbomb: 2d8+15, DA, RRXX, AP6, drains all remaining charges, cooldown 10 turns - Ranged, Blast: characters adjacent to target take half damage
Advanced Targeting System: Additional +15 to hit, +30 when aiming.

Mathias's Assault Rifle : Specialist Item
Prereq: STR 2 to use Burst Fire, STR 4 to use Full Auto
Two-handed energy assault weapon. 4 charges. Takes a double action to recharge it. Effective range 80m.
Single Shot: 1d6+7, DA, RR100, AP3, consumes 1 charge
Burst Fire: 3d8+2, DA, RRXX, AP3, consumes 2 charges, -30 to hit
Full Auto: 3d6, FA, RRXX, AP3, no to-hit or damage modifiers, consumes 4 charges, Multi-hit: can hit one hex for every 2 points of user's Ranged BC, effective range halved, may not be used on targets adjacent to the user, Multi-hit: can hit one hex for every 2 points of user's Ranged BC
Shredding: +1d6 damage and +1AP at point blank range

Mathias's Wrist Blades : Advanced Item(s)
Prereq: FOC 4 OR Melee +3
Hands-free bladed melee weapon.
Quick Attack: 1d10+M|F, QA, RRXX, RP3
Strong Attack: 2d10+5, DA, RR200, AP3
Arc: Divide the damage of a strong attack in half; divide it amongst two targets adjacent to the user and to each other. Effect an additional target at Melee +5. Roll to hit each individual target.
Lethality: 5% bonus crit chance, +5 crit damage

Cyril's Morph Blade : Specialist Item
Prereq: FOC 4 OR Melee +3, Tech +1 needed for Sundering Critical and Concealable
Experimental two-handed nanotechnological sword.
Quick Attack: 1d10+3+M|F, QA, RRXX, AP5
Strong Attack: 3d6+M|F, DA, RR200, AP6
Arc: Divide the damage of a strong attack in half; divide it amongst two targets adjacent to the user and to each other. Effect an additional target at Melee +5. Roll to hit each individual target.
Sundering Critical: AP value is quadrupled rather than doubled on a critical hit.
Concealable: The item can be hidden as if it is a small mundane item.

Prop's Photon Charge Rifle : Advanced Item
Prereq: Ranged +1, Tech +1, STR 3
Two-handed energy weapon. 2 charges. Takes a double action to recharge it. Effective range 60m.
Single Shot: 1d10+6, DA, RR175, AP4, consumes 1 charge
Photon Blast: 2d8+7, DA, RRXX, AP6, consumes 2 charges, Blast: characters adjacent to target take half damage.
Charged Shot: When aiming, +5 damage and +50%AP.

Creak's Plasma Cannon : Advanced Item
Prereq: Ranged +1, Tech +1, STR 4
Two-handed energy heavy weapon. 2 charges. Takes a triple action to recharge it. Effective range 80m.
Plasma Beam: 1d12+9, DA, RR200, AP5, consumes 1 charge
Plasma Blast: 2d8+10, DA, RRXX, AP6, consumes 2 charges, cooldown 8 turns - Ranged, Blast: characters adjacent to target take half damage.

Enhanced Plasma Cannon : Specialist Item
Prereq: Ranged +1, Tech +1, STR 4, Tech +2 to use Charged Shot
Two-handed energy heavy weapon. 2 charges. Takes a triple action to recharge it. Effective range 90m.
Plasma Beam: 1d12+10, DA, RR200, AP5, consumes 1 charge
Plasma Blast: 2d8+12, DA, RRXX, AP6, consumes 2 charges, cooldown 6 turns - Ranged, Blast: characters adjacent to target take half damage.
Charged Shot: When aiming, +5 damage and +50%AP.
Targeting System: Additional +10 to hit, +20 when aiming.

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