Sample enemies

Thugs

H 10 M 7 AR 0 PD 0
Rst 0 Rea 1 Rsv 0
Attack 1d6M, +10th [Mx12]
Units 6 Special: None

Gef thugs

H 15 M 9 AR 0 PD 1
Rst 2 Rea 0 Rsv 0
Attack 1d10M [Mx20]
Units 4 Special: None

Gangers

H 10 M 8 AR 0 PD 0
Rst 1 Rea 1 Rsv 1
Attack 2d6R, +10th [Mx12]
Units 5 Special: None

Mercs

H 12 M 10 AR 4 PD 0
Rst 1 Rea 2 Rsv 1
Attack 1d10+2R, +20th [Mx24]
Units 5 Special: Counter

Scouts

H 12 M 10 AR 3 PD 0
Rst 1 Rea 3 Rsv 1
Attack 1d10R, +20th [Mx20]
Units 4 Special: Scatter

Cultists

H 10 M 10 AR 0 PD 2
Rst 1 Rea 1 Rsv 2
Attack 1d8M, +10th [Mx20]
Units 8 Special: Overwhelm

Cultist horde

H 10 M 10 AR 0 PD 2
Rst 1 Rea 1 Rsv 2
Attack 4M, +10th [Mx20]
Units 16 Special: Overwhelm, Sacrifice

Gef fanatics

H 20 M 15 AR 4 PD 4
Rst 4 Rea 1 Rsv 2
Attack 1d20M
Units 3 Special: Death Attack, Resilience 1

Elite mercs

H 14 M 14 AR 6 PD 2
Rst 3 Rea 4 Rsv 3
Attack 1d6+6R, +40th [Mx18]
Units 5 Special: Counter, Resilience 1

Assault troopers

H 14 M 10 AR 6 PD 0
Rst 3 Rea 4 Rsv 3
Attack 2d8R, +55th
Units 3 Special: Resilience 1

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