Thugs
H 10 M 7 AR 0 PD 0
Rst 0 Rea 1 Rsv 0
Attack 1d6M, +10th [Mx12]
Units 6 Special: None
Gef thugs
H 15 M 9 AR 0 PD 1
Rst 2 Rea 0 Rsv 0
Attack 1d10M [Mx20]
Units 4 Special: None
Gangers
H 10 M 8 AR 0 PD 0
Rst 1 Rea 1 Rsv 1
Attack 2d6R, +10th [Mx12]
Units 5 Special: None
Mercs
H 12 M 10 AR 4 PD 0
Rst 1 Rea 2 Rsv 1
Attack 1d10+2R, +20th [Mx24]
Units 5 Special: Counter
Scouts
H 12 M 10 AR 3 PD 0
Rst 1 Rea 3 Rsv 1
Attack 1d10R, +20th [Mx20]
Units 4 Special: Scatter
Cultists
H 10 M 10 AR 0 PD 2
Rst 1 Rea 1 Rsv 2
Attack 1d8M, +10th [Mx20]
Units 8 Special: Overwhelm
Cultist horde
H 10 M 10 AR 0 PD 2
Rst 1 Rea 1 Rsv 2
Attack 4M, +10th [Mx20]
Units 16 Special: Overwhelm, Sacrifice
Gef fanatics
H 20 M 15 AR 4 PD 4
Rst 4 Rea 1 Rsv 2
Attack 1d20M
Units 3 Special: Death Attack, Resilience 1
Elite mercs
H 14 M 14 AR 6 PD 2
Rst 3 Rea 4 Rsv 3
Attack 1d6+6R, +40th [Mx18]
Units 5 Special: Counter, Resilience 1
Assault troopers
H 14 M 10 AR 6 PD 0
Rst 3 Rea 4 Rsv 3
Attack 2d8R, +55th
Units 3 Special: Resilience 1