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Well V if there's anything in particular you'd want to be able to do feel free to let me know: the aspect lists as they stand aren't final and I'm always open to allowing for custom aspects, although we'd potentially have to allow for amendments and balance changes because by definition custom aspects won't have been tested in the slightest

Speaking of balance, I'll have a very relaxed attitude to respecs in this campaign: if people decide their aspects/attributes aren't quite working out for them, you can change a few of them up and we'll handwave it as taking slightly different equipment or resorting to slightly different techniques for the next mission.

Re: Battalion OOC thread by EdcrabEdcrab, 21 Oct 2018 01:47

i really haven't put much thought into my build yet but theme wise I'm considering being tech character for a chance, I dont think i've ever played a hacker and I bet I would remember if I did!

theme wise I guess that helps with not being there all the time too? A hacker would only be called in if you think you need one, that sorta thing.

abilities- not so sure yet but I'll work on it. Artificer is probs closest match but tbh i'm not really feeling any of those powers

Re: Battalion OOC thread by VillainVillain, 18 Oct 2018 22:14

Nice to meet you too. I've only played the once so wont pretend I'm an expert or anything but that seems like some good combos.

I'm thinking:

  • Audacity
  • Cleave
  • Finesse
  • Gambit
  • Rally

with the idea that audacity is my core ability and I use it to off set the downsides of the others. I'm thinking of a front liner with the highest HP I can manage and maybe social and combat?

I was running it past Ed but I'm considering playing a Nacasei, who are apparently the setting's equivalent to space dwarfs and after hearing that I couldnt pass up the idea of playing a washed up space dwarf metalhead full of drugs and or implants after leaving rehab..

Re: Battalion OOC thread by AlbionestAlbionest, 17 Oct 2018 06:20

I'm definitely down for a V guest star :)

Re: Battalion interest thread by IriahIriah, 16 Oct 2018 21:20


I'd want to play a thief, since I think there should plenty of interesting things to steal on Ucelsia.

I want to try a support character, I'm still working on it but after discussing with our GM these are the candidate aspects:

  • Spy
  • Pathfinder
  • Scavenger
  • Counterintuitive
  • Strategist

Not sure what kind of alt-human I want to play

And of course : nice to meet you

Re: Battalion OOC thread by archiloquearchiloque, 16 Oct 2018 19:49

Thanks V but things are back to normal now! It's typical really, I'd just made a spare account (which hadn't even occurred to me until you mentioned it, yeesh)

Anyway I shall now respond to my PM backlog, sorry for the wait everyone

Re: Battalion interest thread by EdcrabEdcrab, 16 Oct 2018 13:20

You can use whatever aspects are applicable for the action, yes! Stacking passives is fine although, as much as it pains me to say it, if a particular combo is game-breakingly strong we may have to re-examine it.

Glad to see you back btw! It was great playing with you and the others over at GP

Re: Battalion OOC thread by EdcrabEdcrab, 16 Oct 2018 11:31

hey two things: i'd love to come back and play. Im not sure if I've got the time but Id love to find a way to take part and ed suggested I could be the equiv of a guest star, pop in for one mission then take a break for a bit until i return

anyway speaking of ed he's got a wikidot bug preventing him for posting (I looked it up and it not just him) so he might not reply for a little bit

if they dont fix it, he can always just make a new account to post at least hahah

Re: Battalion interest thread by VillainVillain, 15 Oct 2018 17:00

hey all, so is there anything special we should know about aspect passives? I'm looking at the aspect lasts and I'm wondering if there's anything to stop me from putting together 5 passive aspects and combining the effects on one attack or action?

Re: Battalion OOC thread by AlbionestAlbionest, 15 Oct 2018 00:46

Hello everyone, happy you could join us. Glad to see old faces and new!

Re: Battalion interest thread by EdcrabEdcrab, 13 Oct 2018 19:38

Several aspects have been tweaked/reworked but otherwise no, it's the same system. That's subject to change if you all discover something broken, of course!

Re: Battalion OOC thread by EdcrabEdcrab, 13 Oct 2018 19:32

Has the system changed since Worldcarrier Sigma?

Re: Battalion OOC thread by Slinger RingoSlinger Ringo, 13 Oct 2018 18:43

I'm here!

And interested!

And Iriah's friend!

hello, I was part of an earlier game but I dont think the system was so filled out back then! I am not certain if I'll be able to play but I would like to see if it's doable.

Hello! I’m Iriah’s friend, keen to jump in!

Re: Battalion interest thread by KythrasKythras, 11 Oct 2018 08:27

Hi, I'm interested

Hi again. I've been thinking of playing a psychic (psion?) this time around. I'll post my build here later this evening.

Re: Battalion OOC thread by IriahIriah, 08 Oct 2018 23:17

This is me saying hi! Excited to start a new campaign, and find out what's inside that CHASM.

Re: Battalion interest thread by IriahIriah, 08 Oct 2018 23:15

Hello and thanks for checking out the Exigency setting!

For those totally new to all of this, it's the universe behind my long-term RPG project: mostly play-by-post but I'd like it to be tabletop friendly. Exigency is a simple(ish) d20-based system with a science-fiction setting that, frankly, is designed to be generic enough to feature anything the players think is interesting. It's in dire need of formatting but you can read the setting document here and view an (outdated, I'll make a new one!) character quick-start guide here

Exigency is a very soft sci-fi setting, bordering on science fantasy, although perhaps it would be more accurate to say it's selectively realistic. e.g., Laser weapons are silent and virtually invisible, light is the universal speed limit, but everyone uses phasedrives that let ships flit into another dimension and reappear somewhere in our own, and a disproportionate number of people still carry swords for some reason.

Exigency tells a tale of political intrigue and stompy robots, describing humanity's experiences of surviving the apocalyptic Schism and rediscovering the remnants of their shattered empire from thousands of years before. It speaks of Maintonon, the Supercomputer, an ancient artitifical intelligence that's become the defacto ruler of the Domarian Legion, the closest thing Alpha Sector has to a superpower.

Maintonon, obsessed with contingency planning, believes something terrible is on the horizon. And he believes his makers, the long-extinct Uclasions, have tasked him with doing everything possible to prevent the unthinkable: that the Schism, inevitably, is about to happen again…

It's a little bit cyberpunk, a little bit space opera, and a little bit of fantastical superhero-esque nonsense. It helps to remember: the world may largely follow the laws of physics, but the Uclasions were basically magic and their technology doesn't give a damn what should and shouldn't be possible. Some people are psionically active now? Clearly pre-Schism humanity fiddled with some Uclasion tech and added it the gene pool. Simple! Blame the Uclasions.

You can read the last half of the Schismata campaign on this very forum, although sadly previous games are largely lost to the ages. And the campaign ground to a halt and the finale was written in the form of a short story, but hey… we finished it!

The Campaign

Anyway! This latest campaign, Battalion, will focus on Ucelsia, a ludicrously massive ancient superstructure that has become a kind of surrogate home planet to the Domarian Legion: more specifically Ucelsia's underworld. Quite literally, with events occurring far below the billions of people going about their less-illegal businesses. The Ucelsian stereotype is that nobody dares commit crimes under threat of intervention by the Legion's infamously hardcore Security Service, but the truth of the matter is that the mishmash of cultures in Alpha Sector's most densely populated city, a city upon cities upon cities, has adapted to this new existence. Centuries of habitation have simply led to a harder class of criminal.

There is a territory control element, but I stress that this will be in addition to the regular mechanics and not the focus of the campaign!


The above grid is the equivalent of a small town, and doesn't even qualify as a full zone by Ucelsia's standards: it's a tiny shred of the big picture, but events soon conspire to make it a very desirable area indeed…

Your gang, although you may even resist and resent being called a gang at first, will end up under the scathing scrutiny of the syndicates, Security services, and the supercorps alike. Some describe you as saviours, entrepreneurs, rejuvenating a shamefully forgotten zone. Other elements of the media describe you as heartless cut-throats, only after money and power and influence.

And who's to say which reality is true? You, obviously. Through your deeds and through timely bribes to the right people.

So pop in and say hi, have a chat about the kind of character you might like to play (and I will of course help with all the stats and abilities, this is a fresh new version after all), and maybe decide whether this is the game for you!

Re: Battalion interest thread by EdcrabEdcrab, 08 Oct 2018 23:01

[reserved for magic admin editing powers]

Battalion OOC thread by EdcrabEdcrab, 08 Oct 2018 22:05
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