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I'm here, but I'm not awake enough to make sense of words yet. Gimmie a couple hours

Re: Battalion OOC thread by Slinger RingoSlinger Ringo, 24 Jun 2019 10:35

"Ah, shit. I think I pissed it off"

Luqzt darts backwards and crouches low, fight-or-flgiht response deciding that flight is definitely wisest

Re: Battalion IC thread by VillainVillain, 23 Jun 2019 17:30

ah sorry are you waiting on us all to act first? luqzt is just going to guard herself for now

Re: Battalion OOC thread by VillainVillain, 23 Jun 2019 17:28

Albionest: if you want to roll that's fine by me! At some point we all just started going with GM-driven rolls but there's absolutely no reason you can't do your own if you wanted to. In fact we used to have Invisible Castle for just that purpose back in the day, although that particular dice roller site is long gone now. As for your question about Observation, yeah, that's within its power to do

Iriah: Brawler is going off, yes. F hits won't damage the mech but N hits do (and the Kreebot is certainly capable of handing out N hits: the enemy mech has definitely taken N hits already but at present you can't tell just how damaged it is). And incidentally Kree's robot fist is a 1d12+9 attack. She's not experienced enough with it to add her Combat rank (+3) to it yet, and she feels like there's strength to spare in those actuators and servos if she could just figure out how to tap into them, but at least her CQC speciality (+2) still applies.

Re: Battalion OOC thread by EdcrabEdcrab, 21 Jun 2019 11:54

We're just two suits of plot armour!

Re: Battalion OOC thread by IriahIriah, 19 Jun 2019 17:06

also just to confirm luqzt is def reducing the armor! Lets go with that so Krees attack gets the benefit too

ps do we know what kree's attack damage is with a robot fist or is that secret

Re: Battalion OOC thread by VillainVillain, 19 Jun 2019 10:14

I'm using the hp spend for bloodlust to maintain the Buff - can you also tell me if Brawler is going off? Has it taken N-damage yet?

Re: Battalion OOC thread by IriahIriah, 19 Jun 2019 04:31

Kree mentally shakes it off, brings up her guard, and closes again with the mech. Now that the element of surprise is gone she moves cautiously, arms protecting her head, testing her opponent's defenses with jabs and quick flurries.

She also subtly tries to position her mech between the enemy and the simulation tank she happens to currently be in.

Re: Battalion IC thread by IriahIriah, 19 Jun 2019 04:30

Agh damn Gambit. Is there a way I could do my own roll for moves like that or would that be really petty? At least that way I can blame my own bad luck..

And correct me if Im wrong but Arling could use Observation to disable the killbot's fatigue damage aspect, right? Although that might not be the biggest priority as fatigue hits can't kill anyone, can it.

Re: Battalion OOC thread by AlbionestAlbionest, 18 Jun 2019 11:51

Hmm, good question re: Feint. I think it should arguably work, as rules-as-written you can usually opt to interpret an Exploit as a Debuff for the purposes of pulling off aspect combos, but being able to negate an Exploit for a mere Hit Point does seem a little strong. Maybe it negates the Exploit and grants Advantage, but doesn't produce a Buff?

Re: Battalion OOC thread by EdcrabEdcrab, 16 Jun 2019 16:18

That's my read

Re: Battalion OOC thread by Slinger RingoSlinger Ringo, 16 Jun 2019 11:02

so team, reducing the armour makes must sense right? Thats near halving it and might let everyone damage it instead of just pissing it off. We want to take it down before we all hit 0 from AoE fatigue hits!

Re: Battalion OOC thread by VillainVillain, 16 Jun 2019 08:31

Ed, does Feint (Transform a Debuff (your own or a nearby ally’s) into a Buff of the same strength. Gain Advantage.) work against Exploits?

Re: Battalion OOC thread by Slinger RingoSlinger Ringo, 16 Jun 2019 04:56

Arling and Luqzt are both down 1 HP: 9/10 and 6/7 respectively. Grag is also down 1 HP (10/11) but has an ongoing +1 critical range (19+) after Finesse triggered from Gambit’s failure. He does, however, have an Exploit hanging over him.

Kree still has access to her regular aspects so she now has a Buff (1d6) thanks to Warpath/Zealot.

The killborg has revealed its use of an aspect. It will deal 1 Fatigue damage to every nearby enemy each turn.

After landing a Lethal hit Luqzt has a choice: reduce the killborg’s armour rating from 12 to 7 or deal an Injury to it as normal (it can suffer up to 6 Injuries, like a PC can).

Re: Battalion OOC thread by EdcrabEdcrab, 15 Jun 2019 13:52

Kree charges into the mech, gold clashing against gold, the two of them lurching backwards and crushing an empty shelf into tinfoil.

The killborg swings and Kree blocks. She’s much slower in this form but the strength difference is astronomical. The mechs spar for a moment, lurching through simulation paraphernalia and supplies as if it gave as much resistance as tall grass. Kree realises that her opponent, too, isn’t running at peak efficiency: if anything, she wonders if she has a slight edge in reaction speed.

Grag misses. Arling does not, and Maryse lends her own fire, but despite landing direct hits the two gunners can’t harm the killborg. No, wait… Arling realises that the impact sites flashed, as difficult as it was to make out the sheath of light against the golden plating. He deduces that the mech is using some sort of reactive armour: once its power is depleted, it’ll lack shielding and be significantly more vulnerable to energy weapons.

The killmech turns away from Kree to deal with the other assorted nuisances: with a lazy sweep of a leg it kicks a toppled booth towards the party. The booth bounces and rolls, crumbling into a hail of fragments as it sends everyone scattering. Nobody is severely hurt, but nobody is unscathed either.

Luqzt rolls clear of the hail of debris and jabs a talon towards the mech. A tiny caterpillar of electricity crawls from her foot to the tip of her claw and then jumps to the killborg, now a great blinding worm, flickering and dancing over it and leaving scars on the robot’s ostentatious plating. It twitches, some unseen component failing. Luqzt now has the mech’s full attention.

Re: Battalion IC thread by EdcrabEdcrab, 15 Jun 2019 13:50

Arling begins placing shots aimed at the joints of the killborg, looking for a weakness to exploit.

Re: Battalion IC thread by Slinger RingoSlinger Ringo, 13 Jun 2019 00:50

So my brutalise power can cause an injury.. will that do anything to the mech? Cause I'd like to spend it and maybe say I tagteamed it with kree. Failing that, just using Channelling so I can use a power next turn

Re: Battalion OOC thread by VillainVillain, 11 Jun 2019 22:07

Luqzt charges up. She tries to sense some sort of weakpoint in the enemy mech, either to zap it herself or at leastpoint it out to Kree

Re: Battalion IC thread by VillainVillain, 11 Jun 2019 22:06

Not many other options so: full attack, using Gambit. 50-50 chance of a miss or critical!

Also if I'm going to be shooting so much I should probably get a gun that isn't a 1d4, right? Should maybe save up for one. If it even works like that.

Re: Battalion OOC thread by AlbionestAlbionest, 10 Jun 2019 18:29

Grag pops up and lets fly a shot at the hostile mech's neck. Hitting it seems unlikely but it's not as if he can pierce the rest of the plating..

Re: Battalion IC thread by AlbionestAlbionest, 10 Jun 2019 18:28
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