Character Quickstart Guide v3

At the start of a campaign each player would be assigned a number of character points in order to construct their character, investing in any of the six core attributes, and then selecting specialities and aspects once their derivatives have been determined:

Attribute value Character point cost Cumulative cost
1 0 0
2 1 1
3 1 2
4 2 4
5 2 6
6 3 9
7 3 12
8 4 16
9 4 20
10+ 5 25
Speciality rank Cost Cumulative
1 0 (Aspect) 0
2 1 1
3 2 3
4 3 6
5 4 10

Speciality ranks are worth a +10 bonus per point to 1d100 rolls in the relevant skill, whereas the associated attribute is worth +5 per point. For example, with Melee +5 and STR 5, a combatant would have a +75 to-hit (accuracy) bonus in close combat.

Once the six core attributes have been determined, the derivatives can be calculated:

Health [HP]: Vitality*2 + your highest physical attribute

Mind [MP]: Intellect*2 + your highest mental attribute

Edge [EP]: Total character build cost/4

For example: a 24-point build with every core attribute at 4 would have +12 HP and +12 MP, and 6 EP.

Edge determines how many aspects and specialities a character may have! The example build above would be allowed 6 specialities and 6 aspects.


Quick tips:

  • If you’re going to play a Melee character, consider having at least 2 points of Strength. Strength limits the damage that can be caused by their attacks.
  • A high Vitality is useful to everyone, unless you’re expecting to avoid danger all the time.
  • Evasion lets you completely nullify some attacks. Attempting to block a freight train is meaningless, but throwing yourself clear…
  • Willpower is an essential attribute for psionic characters.
  • If you have low Agility and Focus, consider investing in Reactions: attack order can make or break a battle.
  • Ranged is of more benefit than Focus when using firearms- Ranged improves the damage and accuracy of weapons, while Focus impacts accuracy alone.
  • Some of the larger/more advanced weapons of the setting are only effective if the character has high enough Strength or Tech.
  • Remember that certain aspects alter how derivatives are calculated! For example, Marathon allows a character to substitute their VIT for their AGI when determining their movement distance, and Broad Mind allows them to use their FOC or WIL to primarily determine MP instead of their INT.
  • It's better to expend a point of Edge than to lose one's mind or life…
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